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Game On!

Kelly Leigh Miller

Cloud Puppy—part puppy, part cloud, and all adorable—explores the immersive world of video games with her friends in this second book in a delightful graphic chapter book series that’s Narwhal and Jelly meets The Amazing World of Gumball!

Cloud Puppy loves playing Valley of Runes, a cozy farming video game. But when Jack says that his favorite games are better, Cloud Puppy begins to feel badly about the things that she likes…until she learns that Jack has never even played Valley of Runes!

Cloud Puppy challenges her picky pal to a trade to share their favorite games. But Jack has other plans: he thinks it will be fun to surprise Cloud Puppy with a scary simulator. But it’s his first time playing it, too, and it’s more frightening than he thought! Can the friends find a game they both enjoy without getting too spooked?

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The Video Game Bandit

Franklin W. Dixon

Frank and Joe are on a mission to track down a thief in the first book in an all-new, interactive Hardy Boys chapter book mystery series. Includes space for readers to jot down their own ideas and solutions to the case!

Bayport Elementary is throwing a fundraiser so they can go on an end-of-the-year trip. Ellie Freeman’s parents have volunteered their house for the event, and neighbors have donated all sorts of prizes to be raffled off including movie tickets and gift certificates to Fun World. But the best prize of all is a brand-new ZCross50000, a video game system that every kid has been drooling over.

But sometime during the event, the ZCross goes missing. Can Frank and Jo figure out who took the prize before it’s too late to save the big school trip?

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Escape from Mr. Lemoncello's Library

Chris Grabenstein

Can you escape from what James Patterson calls “the coolest library in the world”? Follow along and solve the clues in this interactive adventure! From the co-author of Murdle Jr.: Sleuths on the Loose

“A worthy successor to the original madman puzzle-master himself, Willy Wonka.” —Booklist, starred review 

When Kyle Keeley learns that the world’s most famous game maker, Luigi Lemoncello, has designed the town’s new library and is having an invitation-only lock-in on opening night, he’s determined to be there! But the tricky part isn’t getting into the library—it’s getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must catch every clue and solve every puzzle to find the hidden escape route!

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Puzzleheart

Jenn Reese

Get ready to solve the mystery at the heart of this captivating new middle grade adventure about family—and a house with a mind of its own—from the award-winning author of Game of Fox & Squirrels and Every Bird a Prince, Jenn Reese. 

Twelve-year-old Perigee has never met a problem they couldn’t solve. So when their Dad’s spirits need raising, Perigee formulates the Plan: a road trip to Dad’s childhood home to reunite him with his estranged mother. There's something in it for Perigee, too, as they will finally get to visit “Eklunds' Puzzle House,” the mysterious bed & breakfast their grandparents built but never opened.

They arrive ahead of a massive storm and the House immediately puts Perigee’s logical, science-loving mind to the test. Corridors shift. Strange paintings lurk in the shadows. Encoded messages abound. Despite Perigee’s best efforts, neither the House nor Grandma will give up their secrets. And worse, prickly Grandma has outlawed games and riddles of any kind.

Even the greatest of plans can crumble, and as new arguments fill the air, the House becomes truly dangerous. Deadly puzzles pop up at every turn, knives spin in the hallways, and staircases disappear. The answer lies at the heart of the House, but in order to find it, Perigee and their new friend Lily will need to solve a long-lost, decades-old riddle... if the House itself doesn’t stop them first.

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Minecraft: The Crash

Tracey Baptiste

NEW YORK TIMES BESTSELLER • This official Minecraft novel is an action-packed thriller! When a new virtual-reality version of the game brings her dreams—and doubts—to life, one player must face her fears.

Bianca has never been good at following the plan. She’s more of an act-now, deal-with-the-consequences-later kind of person. But consequences can’t be put off forever, as Bianca learns when she and her best friend, Lonnie, are in a terrible car crash.

Waking up in the hospital, almost paralyzed by her injuries, Bianca is faced with questions she’s not equipped to answer. She chooses instead to try a new virtual-reality version of Minecraft that responds to her every wish, giving her control over a world at the very moment she thought she’d lost it. As she explores this new realm, she encounters a mute, glitching avatar she believes to be Lonnie. Bianca teams up with Esme and Anton, two kids who are also playing on the hospital server, to save her friend.

But the road to recovery isn’t without its own dangers. The kids are swarmed by mobs seemingly generated by their fears and insecurities, and now Bianca must deal with the uncertainties that have been plaguing her: Is Lonnie really in the game? And can Bianca help him return to reality?

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York: The Shadow Cipher

Laura Ruby

From National Book Award finalist and Printz Award winner Laura Ruby comes an epic alternate history series about three kids who try to solve the greatest mystery of the modern world: a puzzle and treasure hunt laid into the very streets and buildings of New York City.

It was 1798 when the Morningstarr twins arrived in New York with a vision for a magnificent city: towering skyscrapers, dazzling machines, and winding train lines, all running on technology no one had ever seen before.

Fifty-seven years later, the enigmatic architects disappeared, leaving behind for the people of New York the Old York Cipher—a puzzle laid into the shining city they constructed, at the end of which was promised a treasure beyond all imagining. By the present day, however, the puzzle has never been solved, and the greatest mystery of the modern world is little more than a tourist attraction.

Tess and Theo Biedermann and their friend Jaime Cruz live in a Morningstarr apartment—until a real estate developer announces that the city has agreed to sell him the five remaining Morningstarr buildings. Their likely destruction means the end of a dream long held by the people of New York.

And if Tess, Theo, and Jaime want to save their home, they have to prove that the Old York Cipher is real. Which means they have to solve it.

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Not an Easy Win

Chrystal D. Giles

Can Lawrence figure out how to get on the board, even though the odds are stacked against him?

Nothing’s gone right for Lawrence since he had to move from Charlotte to Larenville, North Carolina, to live with his granny. When Lawrence ends up in one too many fights at his new school, he gets expelled. The fight wasn’t his fault, but since his pop’s been gone, it feels like no one listens to what Lawrence has to say.

Instead of going to school, Lawrence starts spending his days at the rec center, helping out a neighbor who runs a chess program. Some of the kids in the program will be picked to compete in the Charlotte Classic chess tournament. Could this be Lawrence's chance to go home?

Lawrence doesn’t know anything about chess, but something about the center—and the kids there—feels right. Lawrence thought the game was over . . . but does he have more moves left than he thought?

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High Score

Destiny Howell

At DJ’s old school, he was the go-to guy for all kinds of tricky problems that needed creative solutions. But at his new school, Ella Fitzgerald Middle, he’s just trying to blend in.

Well, he was, anyway, until his best friend, Conor, got himself transferred to the Fitz too. Now Conor owes 100,000 arcade tickets to the biggest bully around―and he only has two weeks to make it happen. Impossible? Not with DJ’s head in the game.

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Mixed-Up

Kami Garcia

New York Times bestselling author Kami Garcia has returned with a middle grade graphic novel about the struggles of a game-loving girl who gets diagnosed with dyslexia and her loving support network that help her along in the journey.

Stella knows fifth grade will be the best year ever. Her closest friends, Emiko and Latasha, are in her class and they all got the teacher they wanted. Then their favorite television show, Witchlins, announces a new guidebook and an online game!

But when the classwork starts piling up, Stella struggles to stay on top. Why does it take her so long to read? And how can she keep up with friends in the Witchlins game if she can’t get through the text-heavy guidebook? It takes loving teachers and her family to recognize that Stella has a learning difference, and after a dyslexia diagnosis she gets the support and tools she needs to succeed.

Bestselling author Kami Garcia was inspired to write this special book by her daughter’s dyslexia journey; her own neurodivergent experience; and the many students she taught over the years. With subtle design and formatting choices making this story accessible to all readers, Mixed-Up shows that our differences don’t need to separate us.

Mixed-Up has been lettered in Dyslexie to make reading as comfortable as possible for dyslexic readers.

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Lucky Scramble

Peter Raymundo

Six competitive cubers face off at the Speed Cubing national championships in this graphic novel that's perfect for fans of Roller Girl and the Last Kids on Earth series.

Despite qualifying for the Speed Cubing National Championships in Las Vegas, twelve-year-old Tyler Goodman and his mom don’t have the money to get him there. That is, until the retailer CubeMania offers him one of their coveted all-expenses-paid sponsorships! But getting to Vegas is just the beginning: There are hundreds of speed cubers from around the country, and each has something to prove. Like Dirk, who's certain he's about to nab his third straight National Championship trophy. Lizzy and Izzy Peterson, twins who crush cubing competitions with the exact same moves and times—until one of them decides to break the mold. Renowned eight-year-old prodigy Eli Newton solved his first puzzle cube at five, yet his dad seems much more excited about the sport and there’s something . . . off about his cubes. And then there’s Miles Oldman, the first American to solve the cube in under 40 seconds, who’s back decades later to set some new records. As Lucky Scramble moves with lightning speed between the stories of these six contestants—plus that of CubeMania’s founder and CEO Victor Chen—puzzle cube devotees and fans of graphic novels alike won’t be able to resist racing through the pages until the very last cube has been solved.

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DnDoggos: Get the Party Started

Scout Underhill

A Kirkus Best Book of the Year (Middle Grade)
A School Library Journal Best Book of the Year (Middle Grade)
An ALA Best Graphic Novel for Children

Four adorable dogs are tail-waggingly excited to play their favorite role-playing game in DnDoggos: Get the Party Started, the middle grade graphic novel debut from online comic creator Scout Underhill.

They've picked their characters and favorite dice, and are ready to set off on the adventure their game master Magnus has created for them.

Pickles, a rough and tumble fighter; Tonka, a playful and fun-loving bard; and Zoey, a wise and caring cleric, are given a quest to fetch a magical dog collar from a nearby swamp. But when they triumphantly return, they soon find that the collar isn't the only thing that has gone missing from Tail's Bend. All the squeaky toys in town have disappeared and Squish, the mayor's young son, has set off on his own to find them.

It's up to the Doggos to rescue Squish, track down the missing toys, and save the day!

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Table Titans Club

Scott Kurtz

Growing pains, game-play adventure, and 20-sided dice abound in this new graphic novel series about a middle school Dungeons & Dragons club from an Eisner and Harvey Award-winning cartoonist.

Valeria Winters has an easier time finding trouble than making friends. A fantasy-obsessed nerd with the legendary confidence—and temper—of a Valkyrie, Val promises her mom that things will be different at her new school. “No more fighting!”

As if by fate, she meets the Table Titans right away—Alan, Andrew, and Darius, who run the school’s tabletop gaming club. Finally, Val has found her own adventuring party! And even better . . . a place where she belongs.

So when the future of the club is threatened, Val makes it her personal quest to save the Table Titans. She’ll have to face the fire-breathing wrestling coach and popular girl Kate, who seems out for revenge. Revenge for what? Val has no clue.

As the quest grows more and more complicated, Val wishes she was like her peaceful druid Lulani from the Table Titans' campaign, whose calm voice always prevails. If she loses her cool in real life, Val might lose more than the Table Titans club. She'll have to roll a natural 20 in charisma to keep her new friends together. 

Set in the same universe as the Eisner Award-winning webcomic PvP, Scott Kurtz’s artwork blends zany, fantastical visuals with slice-of-life humor. For fans of fantasy and coming of age stories alike, Table Titans finds humor, heart, and adventure in a tale of friendship and finding your people.

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Video Game Victors

Jake Maddox

Valentina loves playing video games, and she's really good at them. When a local esports team asks her to join them for an upcoming tournament, she's thrilled. There's just one problem--Valentina has great skills in first-person action games, but winning Kings and Castles relies on teamwork and strategy. During her practice matches, Valentina keeps trying to win the game on her own. But she's quickly overwhelmed and defeated each time. If she wants to win, she can't try to be the hero and take out all of the enemies herself. Will Valentina learn to hold back and work together with her teammates to achieve ultimate victory?

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Secret Coders

Gene Luen Yang

From graphic novel superstar (and high school computer programming teacher) Gene Luen Yang comes a wildly entertaining new series that combines logic puzzles and basic programming instruction with a page-turning mystery plot!

Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!

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Dino Trouble

Nate Bitt

Two best friends in a town taken over by video games have to outsmart digital dinosaurs in the first book in the Arcade World graphic novel chapter book series.

Life in Normal used to be, well, pretty normal. Kids went to school. Kids did their homework and chores after school. And then kids met up at the local arcade, called Arcade World. Arcade World was the weirdest, coolest place. It had a collection of video games that no one had ever heard of, like Dino Trouble or Hot Dog Time.

And no one held more high scores than Travis Better and Journey West. But one day, the video games in Arcade World came alive.

Now, there’s a whole new normal in town—as Normal becomes a dangerous Arcade World.

Join Travis and Journey as they race dinosaurs to school, survive bottomless pit falls, and battle aliens to level up and solve mysteries like what’s going on, who really owns Arcade World, and whether this video game takeover is a glitch or part of a larger, evil plan.

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