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Glitch

Sarah Graley

From comics rising star Sarah Graley, a fresh and funny middle-grade graphic novel featuring a girl who must save a virtual world... and her own!

Izzy has an incredible secret -- she can enter the world of her new video game! She meets Rae, a robot who says Izzy is destined to save Dungeon City from the Big Boss. How is this possible?! And how can she fight for this virtual world when she's got a whole real life to keep up with: her family (though she could do without her mom's annoying cat), and her best friend, Eric. Things get even weirder when Izzy loses a life while inside the game, and she starts to worry about what might happen if she gets a Game Over for good. Meanwhile, Eric has been super upset with Izzy since she's been keeping secrets and bailing on their plans. Can Izzy survive Dungeon City and save their friendship?

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Just Roll with It

Veronica Agarwal

Starting middle school is hard enough when you don't know anyone; it's even harder when you're shy. A contemporary middle-grade graphic novel for fans of Guts and Real Friends about how dealing with anxiety and OCD can affect everyday life. 

As long as Maggie rolls the right number, nothing can go wrong...right?
 
Maggie just wants to get through her first year of middle school. But between finding the best after-school clubs, trying to make friends, and avoiding the rumored monster on school grounds, she’s having a tough time...so she might need a little help from her twenty-sided dice. But what happens if Maggie rolls the wrong number?
 
A touching middle-grade graphic novel that explores the complexity of anxiety, OCD, and learning to trust yourself and the world around you.
 
“A charming, compassionate story that’s sure to resonate with anyone who’s ever stayed up worrying.” —Gale Galligan, adaptor and illustrator of the Baby-Sitters Club graphic novel series

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Buzzing (a Graphic Novel)

Samuel Sattin

ALA 2025 Rainbow Book List Pick * 2024 Eisner-Nominated for Best Publication for Kids * A 2024 ALA Notable Children's Book * New York Public Library Best Book of 2023 

★ "Heartwarming [and] authentic" --Shelf Awareness, starred review

A moving middle grade graphic novel about friendship, belonging, and learning to love yourself despite the voices in your head.

Isaac Itkin can't get away from his thoughts.

As a lonely twelve-year-old kid with Obsessive Compulsive Disorder (OCD), everything from studying to looking in the mirror becomes a battle between him and a swarm of unhelpful thoughts.

The strict therapy his mother insists on doesn't seem to be working, but when a group of friends invites him to join their after-school role-playing game, the thoughts feel a little less loud, and the world feels a little brighter.

But Isaac's therapist says that exposure to games can have negative effects on kids with OCD, and when his grades slip, his helicopter mother won't let him play anymore. Now Isaac needs to find a way to prove to himself, to his mother, and to the world that the way to quiet the noise in his head may have been inside him all along.

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Spellbinders: The Not-So-Chosen One

Andrew Auseon

"Ben may only be pretending to be the 'Chosen One'—but I’ve definitely chosen this one as my favorite new fantasy series.”
—Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series

How far would you go to play the hero? One seventh grader gets way more than he bargained for when he is swept into the fantasy quest of his gaming dreams in this funny illustrated series full of adventure and twists.

It’s not so easy being the Chosen One (or in Ben Whitlock’s case, pretending to be the Chosen One). Sure, when you’ve been mistaken for a long-prophesied hero by a teenage girl/mysterious assassin and transported to a fantasy realm you're supposedly destined to save, you don’t have to worry about things like math homework. But when flying narwhals are trying to blast you into oblivion (gulp) and a bunch of old mystics in flip-flops want you to enter something called the Gullet of Eternal Torment (double gulp), suddenly a C in algebra doesn’t seem like such a big deal.

Back in the real world, Ben preferred to escape into fictional adventures and role-playing games. But the more he learns about his true quest, the more he realizes that being a hero goes way beyond rolling a few dice. . . .

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Dungeon Critters

Natalie Riess

Natalie Riess and Sara Goetter's Dungeon Critters is a middle-grade graphic novel about a gang of adorable animal friends on a D&D style dungeon crawl.

Quests! Plots! Evil Plants! Magic and mayhem!

Join the Dungeon Critters—a tight-knit squad of animal companions—on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls—they also come closer together as friends.

Motivated by rivalries, ideals, and a lust for adventure, these critters navigate not only perils and dangers of the natural world, but also perils and dangers...of the heart!

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Eowulf: Of Monsters & Middle School

Mike Cavallaro

A Kirkus Best Book of the Year

This action-packed graphic novel stars an unforgettable, iconic new heroine who has monster problems—and middle school problems!

Eowulf Wegmund just had the most amazing summer ever! She traveled to a magical supply shop at the crossroads of all realities, rescued unicorn soldiers from a pocket dimension, and fought an evil god with the help of her new friend Nico Bravo. Pretty rad stuff, even if you are descended from the legendary monster hunter Beowulf!

Now Eowulf finds herself back home in her boring New Jersey suburb, where the only monsters are the ones in her D&D game and the weirdest creature around is her middle school classmate Amadeus Hornburg—and he’s just an angry little jerk that nobody likes. But when a mysterious supervillain returns to wreak havoc on their quiet town, Eowulf and Amadeus must join forces to unearth a dark past that wants to stay buried.

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DnDoggos: Get the Party Started

Scout Underhill

A Kirkus Best Book of the Year (Middle Grade)
A School Library Journal Best Book of the Year (Middle Grade)
An ALA Best Graphic Novel for Children

Four adorable dogs are tail-waggingly excited to play their favorite role-playing game in DnDoggos: Get the Party Started, the middle grade graphic novel debut from online comic creator Scout Underhill.

They've picked their characters and favorite dice, and are ready to set off on the adventure their game master Magnus has created for them.

Pickles, a rough and tumble fighter; Tonka, a playful and fun-loving bard; and Zoey, a wise and caring cleric, are given a quest to fetch a magical dog collar from a nearby swamp. But when they triumphantly return, they soon find that the collar isn't the only thing that has gone missing from Tail's Bend. All the squeaky toys in town have disappeared and Squish, the mayor's young son, has set off on his own to find them.

It's up to the Doggos to rescue Squish, track down the missing toys, and save the day!

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Table Titans Club

Scott Kurtz

Growing pains, game-play adventure, and 20-sided dice abound in this new graphic novel series about a middle school Dungeons & Dragons club from an Eisner and Harvey Award-winning cartoonist.

Valeria Winters has an easier time finding trouble than making friends. A fantasy-obsessed nerd with the legendary confidence—and temper—of a Valkyrie, Val promises her mom that things will be different at her new school. “No more fighting!”

As if by fate, she meets the Table Titans right away—Alan, Andrew, and Darius, who run the school’s tabletop gaming club. Finally, Val has found her own adventuring party! And even better . . . a place where she belongs.

So when the future of the club is threatened, Val makes it her personal quest to save the Table Titans. She’ll have to face the fire-breathing wrestling coach and popular girl Kate, who seems out for revenge. Revenge for what? Val has no clue.

As the quest grows more and more complicated, Val wishes she was like her peaceful druid Lulani from the Table Titans' campaign, whose calm voice always prevails. If she loses her cool in real life, Val might lose more than the Table Titans club. She'll have to roll a natural 20 in charisma to keep her new friends together. 

Set in the same universe as the Eisner Award-winning webcomic PvP, Scott Kurtz’s artwork blends zany, fantastical visuals with slice-of-life humor. For fans of fantasy and coming of age stories alike, Table Titans finds humor, heart, and adventure in a tale of friendship and finding your people.

A Junior Library Guild Gold Standard Selection
Named to Little Maverick Graphic Novel Reading List

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Homerooms and Hall Passes

Tom O'Donnell

"You can't help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud."--Gordon Korman

In the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items.

But in their free time, our heroes--Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard--need to relax and unwind.

That's why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders.

But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school.

Who knew that battling ogres would be easier than passing algebra or navigating the cafeteria social scene? They must use what they've learned from playing Homerooms & Hall Passes to figure out how to save their game world (which might actually be real...).

Dungeons & Dragons meets Jumanji in this new, laugh-out-loud adventure series from the author of the beloved Hamstersaurus Rex series.

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Roll for Initiative

Jaime Formato

Perfect for fans of Dungeons & Dragons, Raina Telgemeier, and Jessica Kim, a heartfelt coming-of-age middle grade novel about finding your voice and believing in your best geeky self.

Riley Henderson has never taken a bus to school in her entire life. Or made an afterschool snack, or finished her homework on her own, or--ewww--done her own laundry. That's what her older brother Devin was for.

But now Devin's gone. He's off in California attending a fancy college gaming program while Riley is stuck alone in Florida with her mom. That is, until a cool nerd named Lucy gives Riley no choice but to get over her shyness and fear of rejection and become friends. The best part is . . . both girls are into Dungeons & Dragons. In fact, playing D&D was something Riley and Devin used to do together, with Devin as the dungeon master, guiding Riley through his intricately planned campaigns. So, of course, Riley is more than a little nervous when Lucy suggests that she run a campaign for them. For the chance at a friend, though, she's willing to give it a shot. Soon, their party grows and with the help of her new D&D friends, Riley discovers that not only can she function without Devin, she kind of likes it. She figures out that bus thing, totes the clothes down to the laundry room and sets up her D&D campaigns right there on the slightly suspect folding table, makes her own snacks and dinner-- the whole deal. But when Devin runs into trouble with his program and returns home, it's pretty clear, even to Riley, that since he can't navigate his own life, he's going to live Riley's for her. Now she has to help Devin go back to college and prove to her mom that she can take care of herself . . . all before the upcoming Winter-Con.

It's time to Roll for Initiative.

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No Humans Allowed!

Madeleine Roux

From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series!

Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora "Zelli" Stormclash is a bit--different. She's the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human!

Knowing she'll never be accepted, Zelli's parents disguise her as a minotaur in hopes she'll blend with the academy's monstrous surroundings. Zelli does her work, keeps to herself, and becomes "invisible" to everyone.

While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure.

But she won't be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . .

Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK--as long as you learn from them.

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Dungeons & Dragons: Dungeon Club: Roll Call

Molly Knox Ostertag

From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series!

Middle school is a dungeon... At least, that's how Jess sees it.

Luckily, she and her best friend Olivia know how to escape into the sprawling worlds of their own imaginations. The two friends have always loved making up stories, first with little kid games of make-believe, and more recently with the fantasy roleplaying game, Dungeons & Dragons. When they play, Olivia runs the game as Dungeon Master and Jess is the solo party member, playing a take-no-prisoners, lone-wolf fighter of her own design named Sir Corius.

But when Olivia wants to add new players to their group, Jess finds herself struggling to share their game--and her best friend. Will their epic campaign withstand all this change, or has their adventure--and their friendship--finally come to an end?

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